If the game had a macOS version, I also used that as a control. It wasn’t scientific, but I could handle some margin of error. Otherwise I used Steam to just keep an eye on FPS and ballpark the averages. If the game had a built in benchmark, I used that. I recorded the benchmarks as best I could. I used my 2016 15" with the Radeon 455 with Parallels running on an external drive, and my Alpha R1. This is because Parallels uses Metal 2 to handle all the graphics stuff in between Windows and the display. He claimed it was largely impossible to tell the difference between Bootcamp and Parallels. Then I stumbled on this Reddit post about a user’s experience with Parallels and gaming. You basically need to hack a few things, and shut off PCI lanes on the MBP. After reading the egpu.io forums, getting Bootcamp and an eGPU to work on machines with a discrete GPU (like mine), is a pain in the ass. I have an i7 15" from 2016, with 16gb of ram. I then started thinking about just getting en eGPU for my MacBook Pro, and running Bootcamp. My Alienware Alpha handles the general games that Windows is the only way to play the game, or I need the PC multiplayer. I also have a PS4 that I play most of my non-Mac games on. Over the last week I gave some thought to getting a decent gaming PC.
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